Mouse-Bug in OpenGL games Xorg 1.4/7.3 | |
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Moderator Linux-Dude Posts: 1187 Registered: 2006-11-23 | Well I found out that the Xorg 1.4/7.3 has a mouse-bug in OpenGL-games like enemy territory Quake-Wars or tremulous. It's a cos of xserver and x11. Using the stable version of paldo it works cos of the old xorg 1.3/7.2.
What can we do to fix that also in testing?
btw. the mouse jumps like creasy in the games. |
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Re: Mouse-Bug in OpenGL games Xorg 1.4/7.3 | |
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Moderator Linux-Dude Posts: 1187 Registered: 2006-11-23 | What packages do I have to downgrade to have xserver 1.3 and xorg 7.2 back in testing branch? |
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Re: Mouse-Bug in OpenGL games Xorg 1.4/7.3 | |
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Administrator Posts: 426 Registered: 2004-09-09 | At least xorg-server and xf86-input-*, possibly also inputproto, xi, and maybe even xf86-video-*
You could also try whether it works with xorg-server 1.4 and the "mouse" driver instead of "evdev". You might need to change /usr/share/hal/fdi/policy/10osvendor/10-x11-input.fdi for that. |
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Re: Mouse-Bug in OpenGL games Xorg 1.4/7.3 | |
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Moderator Linux-Dude Posts: 1187 Registered: 2006-11-23 | your tip fixed it. it is evdev. I changed it to mouse and it worked.
... is there a way to create a script for disabling evdev for mouse and using mouse instead during the game and switch back after the game? |
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Re: Mouse-Bug in OpenGL games Xorg 1.4/7.3 | |
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Moderator Linux-Dude Posts: 1187 Registered: 2006-11-23 | I found a new way to fix the problem:
You have to execute this cmd before starting a game using sdl:
For games like Quake4, tremulous, Cube, Sauerbraten, AssaultCube ...
It must be runned in the same terminal as you execute the binary file with.
Might help also:
Example:
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