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[Wiki-Support] How to build blender-svn
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 [Wiki-Support] How to build blender-svn
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Linux-Dude
 
Posts: 1187
Registered: 2006-11-23


You can find the Wiki-post here:

http://www.paldo.org/wiki/How_to_build_blender-svn_package_for_paldo

Ask here your questions you still have with this guide. Maybe I missed something or explained it in a way you don't understand it ...
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Created: 2008-10-28 11:12
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 Re: [Wiki-Support] How to build blender-svn
Mitglied
 
 
 
Posts: 78
Registered: 2008-08-16
Amnon,
Amazing (as usual) work!
This is most helpful and I hope that a lot of artists will take advantage of Paldo as it is one of the best distros out there that gives us access to the latest versions of blender, gimp, inkscape, freemind and recordmydesktop.

As far as speed goes, it is second to none :-)

Thank you again!
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Created: 2008-10-29 01:37
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 Re: [Wiki-Support] How to build blender-svn
Mitglied
 
 
 
Posts: 78
Registered: 2008-08-16
Amnon82,
I was trying to follow your tut today but run into two problems and could not build blender :-(

Here's the first one.
After making a dir on my Desktop called: blender_svn_17214
and following all your steps as you described, I get this error when I enter:
sudo upkg-build --verbose blender
The next line reads:
Generating script...
/home/me/Desktop/vga_blender_svn does not exist, dropping this repository

Can you tell me why (after following all your steps?) it is looking for "vga_blender_svn"?
Even renaming the dir on the desktop to "vga_blender_svn" does not solve it.
Where can i change this so that it will compile?

Maybe you could give an additional example in your tut that describes "/PATH/TO/YOUR/LOCAL_REPO/" a little better?


The second problem is that when I follow the tut to change the splash screen on this page: http://wiki.blender.org/index.php/BlenderDev/EditingSplashScreen
I can not run this command: datatoc splash.jpg

Could you look into this and maybe track down what gives?

Sorry about the confusion :-)
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Created: 2008-10-29 06:59 | Modified: 2008-10-29 06:59 by seanix
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 Re: [Wiki-Support] How to build blender-svn
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Linux-Dude
 
Posts: 1187
Registered: 2006-11-23
Sorry. There where some typos. You've to create specs and sources dirs and not a spec dir.

I enhanced the tut. Hope it works now. It was late as I wrote the tut. Sorry for confusion

For the splash thing, I'll look into it, when I've time. Tell me if you've further troubles with the guide. Additional you can read that one too:

How to build a source package with upkg
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Created: 2008-10-29 21:42
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 Re: [Wiki-Support] How to build blender-svn
Mitglied
 
 
 
Posts: 78
Registered: 2008-08-16
Hello Amnon82,
it's Friday afternoon (midnight your time) and building blender according to your instructions still fails.
Did you revise your tutorial already?

Because it is of great value for us to build our own version of blender, it would be great if we could go over the steps when you're in the irc channel. I have tried it about five times and it always fails.
Please send me an email if you have an hour to spare? I'll make sure to have the first three steps completed and the tar ball ready - so not to waste too much of your time.

Thank you :-)
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Created: 2008-11-01 00:10
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 Re: [Wiki-Support] How to build blender-svn
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Linux-Dude
 
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Registered: 2006-11-23
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Created: 2008-11-01 13:39
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 Re: [Wiki-Support] How to build blender-svn
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Linux-Dude
 
Posts: 1187
Registered: 2006-11-23
Updated scons, but still some errors in r17260.
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Created: 2008-11-01 13:54 | Modified: 2008-11-01 13:57 by Amnon82
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 Re: [Wiki-Support] How to build blender-svn
Mitglied
 
 
 
Posts: 78
Registered: 2008-08-16
Amnon82,
first of all, THANK YOU for the video tutorial!!
That makes things just so much easier for us graphics guys who don't program.
I will try again later ... maybe i could manage to build a "branded" blender version for our students as well as get access to a current version so that we can experiment with the new features as they are being developed

Hope to catch up with you in the channel!
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Created: 2008-11-01 17:28
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 Re: [Wiki-Support] How to build blender-svn
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Linux-Dude
 
Posts: 1187
Registered: 2006-11-23
I managed to build a newer svn-checkout. In this build the game engine is broken so I decided to tag the svn-builds. We've now a tag all-features and a tag not-all-features. The second one gets only build from source so we won't have a conflict on the build-server. To install the latest blender do this for:

all-features

Code[In neuem Fenster öffnen]
sudo upkg-install blender


not-all-features

Code[In neuem Fenster öffnen]
sudo upkg-install --tag=not-all-features blender


The actual changes:

------------------------------------------------------------------------
r5419 | amnon | 2008-11-01 20:34:05 +0100 (Sat, 01 Nov 2008) | 2 lines

* blender-2.48a-svn-20081101-1 (testing): all-features: r17199; not-all-features: r17276 - game-engine broken

Here is a screenshot of the no-all-features build install:



maybe I drop it when the next builds have all features working ...
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Created: 2008-11-01 20:41 | Modified: 2008-11-01 22:04 by Amnon82
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 Re: [Wiki-Support] How to build blender-svn
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Linux-Dude
 
Posts: 1187
Registered: 2006-11-23
------------------------------------------------------------------------
r5420 | amnon | 2008-11-01 22:38:03 +0100 (Sat, 01 Nov 2008) | 2 lines

* blender-svn-20081101-1 (testing): enabled gameengine in r17199; updated not-all-features to r17277

Well in stress I disabled the game-engine also in the working r17199.

So what is it now with the gameengine? Seems we need now Python 2.6 to get it done. I'll wait for some updates in the blender-svn. If you want to know whats going on you can read here the changelog:

Blender-SVN-Changelog

Here is the actual errorlog of r17277:

blender-x86-glibc-2.8-gcc-4.3-1-2.48a-svn-r17277-1.log
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Created: 2008-11-01 23:26
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